The emulation is good, with rewinding always being an option. The very customizable UI, including all of those NGPC models to overlay, or even none at all. Code Mystic’s ports of NGPC games are still great and still bring me joy. There’s no avoiding it, I’ve said it again and again. You are getting these arcade games full content on a Neo Geo Pocket Color, just shrunken down, no amount of screencrunch or lac of buttons makes this an issue or deters how impressive this is. With the buttons, this really just means you’ll have to change weapons through a menu like in the non-arcade games, not on the spot. I don’t feel anything really gets you offscreen thankfully. It’s not bad, but there’s going to be some horizontal scrolling for stages and Robot Masters can and will go off screen. This is a handheld with a small screen and few buttons, so there’s some real obvious one. Fighters adds Duo to the trio of Mega Man, Protoman, and Bass of playable characters too, as well as powerups you get for getting to a certain part in each run. Each route in both games has unique sets of Robot Masters and a Wily Castle Boss before that final Wily fight. Rescuing Roll, Finding Wily, and Recovering Special Parts. Battle has you picking three paths, being Robot Masters from 1-3, 4-6, and then 7. This time with Mega Man mechanics, like getting new weapons from Robot Masters and then using a weapon against a weakness. Both are like boss rush kind of arcade games, almost like a proto-Red Earth. There’s even multiplayer…though not in this release sadly. Both arcade games had the different paths, all of theses Robot Masters to fight, and unique endings. It reminds me of how the Mega Man Xtreme games were rather impressive 8bit renditions of the first three Mega Man X titles. It’s all things considered a rather good port too. That’s right, it’s both games put into a single NGPC cart. Here we have Mega Man Battle & Fighters, an 8 bit version released in Japan only on the NGPC, now available on modern consoles in the west for the very first time due to the work is Code Mystics and SNK. Well, how about on the Neo Geo Pocket Color? Would you believe this is the only native port the game ever got? You’ve played the arcade Mega Man games The Power Battle and The Power Fighters right? Either through Mega Man Anniversary Collection, Capcom Arcade Stadium or an obscure Japan only PS2 port.
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